Ulchim, my apprentice,
The members of the Jagged Spear are harrowing my work as you well know, but I have just recently learned they’ve been training others in Westcrown. Keep about your business of ensuring the elven caravans do not reach Westcrown, but be wary for the Spear’s prodigies. I do not want them following their heroes and aiding them against me. As for the Spear itself, I shall await them within the Turin Barrow, they will not be able to stand before me there.
The Turin Barrow is a long-forgotten burial site in the now swampy land surrounding the mouth of the river that lies surprising within a day or so’s ride from Tir Anassi. That is, if such a thing were possible. The terrain of the swamp makes bringing mounts through it a perilous prospect as they risk broken legs, not mentioning the dangerous denizens of the swamp themselves.
- Knowledge: Local check – DC 23
- Knowledge: History check – DC 25
Turin Barrow was once the burial place for ancient noble lords of the land, before the unification of Pellanon until a shift of the river flooded the land, causing the barrow to be abandoned and eventually the sodden surrounding lands became the [[Swamp of Khal’tur]], the name borrowed from the old barrow itself.
The party can go back to town to resupply, sell off the extra supplies or even buy storage from them and to get more info. A few people they may speak to to find out about the Turin Barrow are:
Through the forest
The trip to the edge of the swamp will take upwards of a week. The road will be fast, but not head in the right direction, while trying to beeline straight for it will get them physically closer, but will go slower and there will be encounters each day. People stick to the roads for a reason. Standard fare for forest encounters, but the first night has Grelk try to sneak into the camp for food. He has control of his urges, unlike most goblins, and knows the common tongue, but he still likes to eat, despite not needing to. He will run away if confronted, and fight if cornered. He is fine with talking if coaxed.
No straggling undead. except for a 20% each day to stumble upon a small battleground (not cumulative, unique encounter) There are burnt out pyres with the bodies of the dead, and a small cairn made with some interesting items laid beside it.
The Cairn is for Kranz Leadbelly, next to it are his
- Masterwork Breastplate
- Masterwork Battle Axe
- Masterwork Heavy Steel Shield
Swamp of Khal’tur
An old road made of overgrown, broken cobblestones comes to a gradual, waning end as the ground dampened and standing water became more prevalent. The bright, cheerful colors of the forest muted, then faded away to be replaced with the dull grays of the Swamp of Khal’tur. According to the ancient information you’d received, the Turin Barrow was still a quarter of a days ride in under the best of conditions.
- DC 17 Survival check to figure out that slogging the Barrow will likely take a day, if not more.
As you enter the swamp, the murky surroundings get more dank and the road disappears completely, leaving you with only a vague sense of direction. A haze covers the area, choking of the sunlight and leaving you with just a vague sense of the direction of the sun. The foul stench of rotting vegetation, and who knows what else fills the air as you pick your way through the highest ground, trying to keep to just ankle deep muck, each step sucking on your boots as they lift out of it, threatening to pull your boots off without even being deep yet.
The first random encounter should be rolled after an hour of making their way into the swamp. If they are foolish enough to bring a horse, go for it first as it will smell tastier than the humans.
The Mule brought in survived the attack by the Green Hag, but was eaten quickly by the Hydra the group stumbled upon next. Both denizens were defeated, but the party was weary, drained and exhausted in a swamp that grew more and more deadly. As Tymora, the lady of luck, would have it, they stumbled upon an ancient traveler’s shrine to her honor, granting them some needed respite for the night, having only made it a third of the way through during the day. They slept safely and soundly and Joelle discovered a hidden catch within the shrine as she knelt and prayed before it the next morning. Within was an Amulet of Healing.